Interesting and active games for children 10 years old indoors at home

Interesting and active games for children 10 years old indoors at home

Among the games for children 10 years old indoors, preference should be given to those that develop logic, memory and attention. The selection of such games is large.

It is better that such games be controlled by one of the adults, since children often get excited and cannot figure out who is right and who is wrong.

There are many indoor games for children 10 years old

From educational games that you can do at home, try these:

  • Relay of gestures. All children should sit in a circle. The presenter announces that everyone should think of a gesture to himself and show it to others. The rest should try to remember well the gesture shown. The game begins with the presenter: he shows his gesture and the gesture of the person following him. After that, each player must show three gestures: the previous one, his own and the next. This game develops memory and attention.
  • Check. Participants sit or stand in a circle. The presenter announces a number that does not exceed the number of participants. At the same moment, the same number of children should rise from their seats or step forward. Everything should go smoothly. This game stimulates effective non-verbal communication.
  • Recitation lesson. All children are sitting in a circle. To begin with, you can ask all participants to expressively read a famous verse. After that, the task needs to be complicated. The poem must be read with the same intonation and expression, only each participant speaks only one word.

These games are good because they are not accompanied by strong noise and fast movements.

It is difficult to play games with elements of physical education at home. This is best done outdoors. But if this is not possible, you can play in the room.

Most Popular Games:

  • Fight of roosters. Draw a large circle on the floor with chalk. Two people, moving in jumps on one leg and placing their hands behind their backs, must push the opponent over the line. The use of an arm and both legs is also considered a loss.
  • Fisherman. You need a jump rope for this game. The leader standing in the center of the circle must twist the rope on the floor, and the other participants must jump so that it does not touch their legs.
  • Atoms and Molecules. Children, symbolizing atoms, should move until the leader says a number. Participants need to immediately unite into groups from the named number. The one who is left alone loses.

Children of this age are in a period of active growth, so they just need such games.

It is best if active games are combined or alternated with intellectual ones. This will keep the kids from getting bored.

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